Available for work

All work

Pako

2026

Product Design

Mobile App

Mental Health

Role

Lead Product Designer\nFull-scope: naming → launch

Tools

Figma · FigJam · Notion · Principle

Deliverables

Brand identity · Design system\nUX architecture · 40+ screens

[ 01 ] The Opportunity

Mental health apps often feel clinical. Pako needed to feel like a friend.

The founders came to me with a clear mission but no product: build a mental health companion for young adults that doesn't feel like a therapy worksheet. The market is flooded with apps that are either too gamified to be taken seriously, or too clinical to be used daily.

The core challenge was designing for vulnerability — creating an experience that people would actually open during a hard moment, not shelve after day three.

"We don't want another habit app. We want something that makes people feel less alone at 2 am."

— Founding team brief

[ 02 ] Approach

Starting with people, not pixels

Before opening Figma, I spent three weeks deep in research. I conducted 11 user interviews with adults aged 19–32 who had tried and abandoned mental health apps, analysed 6 top competitors, and mapped emotional journey patterns around anxiety, loneliness, and daily stress.

The most consistent finding: people don't want to be measured, they want to be heard. This single insight drove every design decision that followed.

Step 01

Research

11 user interviews, competitor audit, and emotional journey mapping across 3 weeks.

Step 02

Naming & Identity

Brand naming workshops, tone of voice guidelines, and a visual identity system rooted in warmth.

Step 03

UX Architecture

Information architecture, user flows, low-fi wireframes, and prototype testing with 8 participants.

Step 04

Design System

Component library, colour tokens, typography scale, motion guidelines, and dark/light modes.

[ 03 ] Solution

Warm, honest, and genuinely useful

Pako (from the Basque word for "friend") was born as a companion, not a coach. The interface leans on soft, organic shapes and a muted palette to create a sense of calm. Interactions are intentionally slow and deliberate — no streaks, no push notifications asking how you feel, no gamification points.

The subscription model was designed around a freemium core that gives genuine value: daily check-ins, a mood log, and a library of short guided exercises are free forever. Premium unlocks personalised journeys and 1:1 practitioner access — framed as growth, never as a wall.

[ 04 ] Results

Numbers and the feeling

behind them

Pako launched to a closed beta of 400 users in September 2023. The product team used the design system I delivered to ship new screens 40% faster than their previous project. The subscription conversion rate in beta exceeded the industry benchmark by 1.8×.

But the metric that mattered most: 68% of beta users opened the app three or more times in the first week — without a single push notification.

68%

Day-7 retention

Users returning 3+ times in the first week without any push prompts.

40%

Faster shipping

Engineering team velocity using the component library vs. previous project.

1.8×

Subscription CVR

Beta conversion rate versus the mental-health app category benchmark.

[ 05 ] Learnings

What this project taught me

Designing for emotional vulnerability means resisting every instinct to add. Fewer prompts. Fewer features. Fewer choices at the moment someone needs to breathe. The hardest design decisions on Pako were the ones where we chose to remove something.

I also learnt that naming is design. The word "Pako" — short, warm, memorable — shaped the entire visual and interaction language before a single frame was drawn. I now start every brand project with naming.

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Zenlook

Mail me for collaboration

sasha.designer@outlook.com ↗

Big ideas start with a hello

Sasha Savchenko

KYIV, Ukraine: 7 pm

Designed by me. Obviously.

Available for work

Portfolio

email me

All work

Pako

2026

Product Design

Mobile App

Mental Health

Role

Lead Product Designer

Full-scope: naming → launch

Tools

Figma · FigJam

Notion · Principle

Deliverables

Brand identity · Design system

UX architecture · 40+ screens

[ 01 ] The Opportunity

Mental health apps often feel clinical. Pako needed to feel like a friend.

The founders came to me with a clear mission but no product: build a mental health companion for young adults that doesn't feel like a therapy worksheet. The market is flooded with apps that are either too gamified to be taken seriously, or too clinical to be used daily.

The core challenge was designing for vulnerability — creating an experience that people would actually open during a hard moment, not shelve after day three.

On top of the experience design, the startup needed a complete product identity from scratch: a name that resonates, a visual system that scales, and a monetisation model that doesn't betray user trust.

"We don't want another habit app. We want something that makes people feel less alone at 2 am."

— Founding team brief

[ 02 ] Approach

Starting with people, not pixels

Before opening Figma, I spent three weeks deep in research. I conducted 11 user interviews with adults aged 19–32 who had tried and abandoned mental health apps, analysed 6 top competitors, and mapped emotional journey patterns around anxiety, loneliness, and daily stress.

The most consistent finding: people don't want to be measured, they want to be heard. This single insight drove every design decision that followed.

Step 01

Research

11 user interviews, competitor audit, and emotional journey mapping across 3 weeks.

Step 02

Naming & Identity

Brand naming workshops, tone of voice guidelines, and a visual identity system rooted in warmth.

Step 03

UX Architecture

Information architecture, user flows, low-fi wireframes, and prototype testing with 8 participants.

Step 04

Design System

Component library, colour tokens, typography scale, motion guidelines, and dark/light modes.

[ 03 ] Solution

Warm, honest, and genuinely useful

Pako (from the Basque word for "friend") was born as a companion, not a coach. The interface leans on soft, organic shapes and a muted palette to create a sense of calm. Interactions are intentionally slow and deliberate — no streaks, no push notifications asking how you feel, no gamification points.

The subscription model was designed around a freemium core that gives genuine value: daily check-ins, a mood log, and a library of short guided exercises are free forever. Premium unlocks personalised journeys and 1:1 practitioner access — framed as growth, never as a wall.

[ 04 ] Results

Numbers and the feeling

behind them

Pako launched to a closed beta of 400 users in September 2023. The product team used the design system I delivered to ship new screens 40% faster than their previous project. The subscription conversion rate in beta exceeded the industry benchmark by 1.8×.

But the metric that mattered most: 68% of beta users opened the app three or more times in the first week — without a single push notification.

68%

Day-7 retention

Users returning 3+ times in the first week without any push prompts.

40%

Faster shipping

Engineering team velocity using the component library vs. previous project.

1.8×

Subscription CVR

Beta conversion rate versus the mental-health app category benchmark.

[ 05 ] Learnings

What this project taught me

Designing for emotional vulnerability means resisting every instinct to add. Fewer prompts. Fewer features. Fewer choices at the moment someone needs to breathe. The hardest design decisions on Pako were the ones where we chose to remove something.

I also learnt that naming is design. The word "Pako" — short, warm, memorable — shaped the entire visual and interaction language before a single frame was drawn. I now start every brand project with naming.

← Previous

All Cases

Next →

Zenlook

Designed by me. Obviously.

Mail me for colaboration

Big ideas start with a hello

Sasha Savchenko

KYIV, Ukraine: 7 pm

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